Services

Bring us in where you need us

Creative and technical support for your game, whether that’s a single character or a whole world and the interface around it.

Lynx, a character from Questline
01

Characters

Character design and illustration, taken from rough first passes to finished artwork and separated into parts ready for rigging and animation.

  • Character design
  • Expression sets
  • Portraits
  • Rig-ready parts

See it in Doomsday ParadiseQuestlineUnyielding 2

Unyielding 2 combat screen concept
03

Game UI

Interface design and assets that fit your game’s world and help players find their way, from menus and inventories to cards and combat screens.

  • Menus
  • Inventory & character screens
  • Card design
  • Combat screens

See it in Abyss OnlineDoomsday ParadiseUnyielding 2

Lynx idle animation from Questline
04

Animation

Character animation built in Spine from separated artwork, and frame-by-frame pixel sprites, with loops exported ready for your engine.

  • Spine rigging
  • Idle, combat and reaction loops
  • Pixel-art sprite animation

See it in QuestlineSmoothcadeAbyssal Studios

Beyond the art

05

Game design

Mechanics, systems and gameplay iteration. A clear path from an early idea to a feature ready to build.

  • Mechanics & systems
  • Level layouts
  • Concept development
06

Development

Prototyping, gameplay programming and technical integration to bring the work into your game.

  • Prototyping
  • Gameplay programming
  • Asset integration

See it in Rail Runner

Start a project

Tell us what you’re making

Tell us about your game and the art, design or development you need. We’ll come back to you with how we can help.